In , the Free Worlds League set out to experiment with a radical new 'Mech design built around the newly-developed Rotary Autocannon.
Resembling an overgrown Uziel , the ton Talos is built on a Standard frame with seventeen and a half tons of Strasbourg Armaments' new Reactive Armor , giving the 'Mech incredible protection against ballistics- or missile-heavy opposition.
A Pitban XL propels the Talos to The Talos is not initially configured for jump jets , but has the necessary components for after-market installation. Ironically, while this 'Mech was designed to be a never-before-seen threat on the battlefield, its production came after that of a Clan BattleMech with very similar features and design aim, the Deimos.
Not to be confused with the canonical assault OmniMech named Tenshi , the fan-made MekTek Tenchi was named in memory a MekTek developer who passed away in A a heavy fast-attack OmniMech design, the Tenchi has a unique appearance, resembling the front half of an attack helicopter mounted upon reverse-joint legs.
Pilots must take special care not to expose the Tenchi' s rear to enemies, as that section of the 'Mech is much weaker, even compared to other 'Mechs.
Finally, a set of Icarus jump jets allows the Tenchi to leap just short of meters. It utilizes the same class of engine as the original, but the increased overall weight of the redesign meant a drop in the 'Mech's top speed.
Not to be confused with the canonical Warlord BattleMech, the MekTek Warlord is a thoroughly upgraded version of the venerable Atlas using current advances in Inner Sphere technology and a complete re-arrangement of weapons hard points, a thorough enough upgrade to be considered a new 'Mech.
Its weapons load-out is similar to the Kodiak primary configuration. Its inspired, razor-thin silhouette belies an Endo Steel frame and thirteen-and-a-half tons of Ferro-Fibrous armor, components normally seen on much bulkier 'Mechs. To handle the excess heat generated by its array of energy weapons, Star Adder engineers also squeezed 11 double heat sinks into an already crowded space.
The Wildcat has the necessary components to support a Guardian ECM Suite , jump jets , a Laser Anti-Missile System , and an advanced Gyro system, but does not have the space to actually mount them in its primary configuration.
Even though the core MechWarrior 4: Mercenaries game is an official BattleTech product that was published under a valid license by Microsoft, MekTek had no explicit permission or license to publish BattleTech material and never held an actual BattleTech license.
They were merely allowed to offer Microsoft's product for free download. Their MekPak mods were developed completely independent of any of BattleTech's respective IP owners at the time, and were more tolerated than endorsed. As such, the MekPaks are no official products and are not in a position to contribute canon or apocrypha to the BattleTech universe.
In the game, the player takes the role of Spectre, a male mercenary BattleMech pilot travelling inside the fictional interstellar region of the Battletech universe called the Inner Sphere during the FedCom Civil War specifically during the time period from January 1, to late July The player makes a living earning cash and useful salvage from completing mission contracts for various factions.
With these resources, the player can purchase new weapons and BattleMechs, pay for 'Mech repairs, and hire additional MechWarriors for his or her company. The player has some control over which missions to accept and in what order.
In addition, how each mission is performed has an impact on the timeline. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions. Competing in the various Solaris tournaments a Gladiator -styled combat arena sport can boost the player's reputation and increase the likelihood of gaining various mission contracts.
Also, the player must choose how to balance his or her allegiance to the different sides of the war Steiner vs. This is important as allegiance will eventually affect available contracts and even influence the ending of the game. In general, Spectre's company walks a fine line between the two factions. During the course of gameplay, several characters, including the tactical officer, reveal backstory about the events leading up to their work as a mercenary, and these events often recount the fighting preceding and during the Clan invasion.
In addition, depending on the sponsor regiment, the player gets additional history and background on the "current events" of the unit during the course of the game. Depending on how the player handled allegiance between the two main factions of House Steiner and House Davion , the player would end up with one of three mission paths, each with their own ending.
All of them are interspersed with a small epilogue that hints at the Word of Blake Jihad , the opening stages of which began a few months after the events of the game.
The final mission sees Spectre taking part in the final assault on the Tharkad palace where Nondi Steiner awaits with her bodyguard lance. The Behemoth is one vicious killing machine. Runs straight out the folder for me, and this was the case when I copied to Win 7 the Same thing with AT1:BT. The gameplay was solid, the lacking part was the bad scaling of terrain.
Bit of brush up with new age tech and MW5 would be dead by comparison. I think the epic failure of 5 is probably what inspired this to try and happen. Now we just need the old MWL site back with forums. All the players will be a decade older but itd be nice to own some kids that do nothing but play all day without jobs.
I too would love to see MW4 return. MW5 is a fail left to the modding community to do for free what PGI should have done before the release. I have enjoyed MW4 for years and recently reinstalled MP3. How do we support MekTek devs in this? I have their version up through 3. Mw4 runs well under win Next you have to rename or delete the file imagehlp.
Because of this file, mw4 does not start under win Since the Free Release not only comes with the original mechs and weapons of Mercenaries, but also with the Clan and IS Mech Packs and all the Mektek mechs and weapons here is what you are getting The same Mechlab you love has only gotten better over the years.
As if that wasn't enough, the Free Release comes with many improvements over the original Mercs thanks to the Mektek Mekpaks, like added security and a new kind of zone for multiplayer. That brings us to what many of you have been looking forward to most of all - the new and exciting features and improvements that have been added solely for this special release. Clan and IS Mech Pack mechs available in campaign Mektek mechs and weapons added to campaigns Zonematch has been replaced with MekMatch in all visible text and is the one and only mech-matching service 5 new MekMatch servers to host and play on!
You can change servers whenever you like. Each server has a dedicated community to cater to League Server New Players Australia Europe North America "Connect" and "Host" default to the last server chosen For those that will be hosting games: New features for dedicated servers like the ability to add a fixed number of bots to a dedicated server upon launch chosen in setup!
Bot Levels can also be set. Default game length has been changed to 30 minutes instead of original New Screenshot Folder for in-game screenshots instead of the main Mercs installation folder where it was difficult to locate them. Torso pitch angle in degrees is also shown! Even height of mech has been calculated and accounted for in range. Mission and Computer Clock added as part of the UI.
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