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Take control of Final Fantasy melodramatic vampire, Vincent in this third-person action spin-off and defend Midgar from a corrupt government organization. The game's gotten beaten up in the press lately, but that's what happens when slick CG cut-scenes are your biggest and, really, only attribute. The world's most beloved role-playing game should have provided the perfect springboard for killer sequels, but so far, the results have been dire.
The visually stunning CG-animate flick Advent Children ended up a confusing bore, mobile phone game Before Crisis soiled Japanese handsets with its crappy gameplay watch out: America is next! Weak-willed FFVII fans who take the plunge will find that Dirge isn't really much of a shooter you can easily power your way through the game a la Devil May Cry using Vincent Valentine's meager hand-to-hand combos to dispatch the legions of brain-dead Deep Ground soldiers in your way.
Of course, the game encourages gunplay, but eager-to-assist autoaiming leeches much of the challenge, while sloppy camera angles in the claustrophobic levels often obscure your targets. Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted herej as you're often running through boring corridors I looking for keycards. The sickest moves that you'll see Vincent pull off appear only in Dirge's ; gorgeous CG cut-scenes Hardcore FFVII nuts might eke out enough enjoyment from the flashback-laden story line to validate their purchase, but, truth-fully, Vincent's past is about as enthralling as his mediocre game.
Dirge surprised me. Not that I expected great things, mind you I'd played the import it was how the final English version disappointed me that I didn't expect. No, it was actually the one aspect I was genuinely looking-toward to the plot. The thought of continuing Final Fantasy Vll's epic storyline is damned exciting in theory, but Dirge's melodramatic dialogue.
Mark finds Dirge's gameplay design adequate and standard, which I think is just a nicer way of saying unoriginal, piecemeal, and insulting.
But next to the first-person shooting the most prominent and least developed gameplay element is the hand-to-hand combat. Vince is capable of kicking, punching, clawing and jumping. Many of these moves he can perform in mid-air while launching himself with one of his super jumps.
The feel of the combat is stiff. It reminds me of a generic, year-old arcade game but made worse by the 3D environments and flashy camera angles that obscure, confound and confuse. Each room that you enter feels like the last one with a new skin thrown on it.
The characters are excellent looking but when viewed against the mundane backdrops it only serves to highlight the overall lack of polish. Some elements of the soundtrack are perfectly scored for this game.
There is some rich, orchestral gothic-sounding music that adds some weighty drama to a scene as well as some barren melodies, stripped to their basics, that hint at impending doom.
One thing that I do have a problem with is the sound effects. The Cerberus is the main focus of the game and it ends up sounding like a pop gun. The shooting sounds are weak and instill very little confidence or satisfaction. Some of the challenges including taking on bosses such as the invisible woman and a guy built like a tank. In one mission you have to kill a hundred enemies using nothing but magic while another mission will have you shooting your way through a maze with the added pressure of a time limit.
Think of these forty-plus missions as a reward for slugging through the Story mode. Unlike the Japanese version, there is no online multi-player mode but you would need a PS2 hard drive to access it anyway. Dirge of Cerberus is somewhat underwhelming. For just how long now? Fast forward to May , E3. This video sent fanboys in a media whirlwind, taking it as a sign that the FF: VII recreation was under hand.
Unfortunately that is not the case.
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