Bsc computer games




















Laboratory sessions give practical hands on experience in our purpose built networking lab. View Network Fundamentals on our Module Directory. Computers, embedded systems, and digital systems in general have become an essential part of most people's lives, whether directly or indirectly. The aim of this module is to introduce the software and hardware underpinnings of such systems at an introductory yet challenging level suitable for future computer scientists and engineers.

Topics covered in the module include both top-view as well as bottom-view approaches to understanding digital computers. They range from the more theoretical e. Upon completion of this module, students should have a good conceptual and practical understanding of the nature and architecture of digital computer systems and their components. This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation.

Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. This module extends the students' knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces APIs.

The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases e. View Application Programming on our Module Directory. Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks.

In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic computability. Artificial intelligence will be a great driver of change in the coming decades. This module provides an introduction to three fundamental areas of artificial intelligence: search, knowledge representation, and machine learning. These underpin all more advanced areas of artificial intelligence and are of central importance to related fields such as computer games and robotics.

Within each area, a range of methodologies and techniques are presented, with emphasis being placed on understanding their strengths and weaknesses and hence on assessing which is most suited to a particular task.

View Artificial Intelligence on our Module Directory. Most players think that designing computer games must be easy. How hard can it be? What it can do is help people who want — who need — to design games to hit the ground running. Where you run after that is up to you!

This module adds game-specific techniques and material to the general-purpose programming abilities acquired previously. Topics include fundamental game classes and loops; working with 2D graphics, images and sound; collision detection, Game AI, particle effects, procedural content generation, physics engines and more. Students showcase their programming skills and creative flair by designing and implementing a 2D video game. The highlight of our undergraduate degree courses is the individual capstone project.

In all the student spends hours throughout the academic year, reporting to their academic tutor, and in the case of company projects, to a company mentor. All projects are demonstrated to external companies on our Project Open Day. Massively Multiplayer Online Role-Playing Games are the largest and most sophisticated computer games in existence. This extraordinary module — which is quite unlike any other in the School — covers their design, history, influence and artistry, and is delivered by one of the two individuals who co-invented the genre here at Essex University in the late s.

View Virtual Worlds on our Module Directory. This course covers the fundamentals of games development, with special emphasis on 3D games and the Unity Game Engine. In this practical course, with many code samples and exercises, you'll learn how to implement a complete 3D game in Unity, including all aspects of game development: User input, 3D models and animations, physics, camera, audio, lights, terrains, graphical user interfaces and artificial intelligence.

No previous game development experience is needed, although having previous programming knowledge is strongly advised all programming will be done in C. On a placement year you gain relevant work experience within an external business or organisation, giving you a competitive edge in the graduate job market and providing you with key contacts within the industry.

The rest of your course remains identical to the three-year degree. On your year abroad, you have the opportunity to experience other cultures and languages, to broaden your degree socially and academically, and to demonstrate to employers that you are mature, adaptable, and organised. Courses are taught by a combination of lectures, laboratory work, assignments, and individual and group project activities Group work A significant amount of practical lab work will need to be undertaken for written assignments and as part of your learning.

You are assessed through a combination of written examinations and coursework All our modules include a significant coursework element You receive regular feedback on your progress through in-term tests In your first year, you will have exams before the start of term in January. International fees and funding information. Our events are a great way to find out more about studying at Essex.

We run a number of Open Days throughout the year which enable you to discover what our campus has to offer. You have the chance to:. Check out our Visit Us pages to find out more information about booking onto one of our events. Applications are online at: www. Full details on this process can be obtained from the UCAS website in the how to apply section. Our UK students, and some of our EU and international students, who are still at school or college, can apply through their school.

Your school will be able to check and then submit your completed application to UCAS. You can find further information on how to apply, including information on transferring from another university, applying if you are not currently at a school or college, and applying for readmission on our How to apply and entry requirements page.

If you are an undergraduate student from the UK who has received an offer to study with us in October , you will receive an invitation to attend an Applicant Day.

Our Colchester Campus Applicant Days run from December to May on various Wednesdays and provide the opportunity to meet your department, tour our campus and accommodation, and chat to current students. For further information, please head to our Applicant Days webpage. To find out more, check out our Visit Us webpage.

Home to 15, students from more than countries, our Colchester Campus is the largest of our three sites, making us one of the most internationally diverse campuses on the planet - we like to think of ourselves as the world in one place.

Study options. BSc Hons - Part Time. Apply Open day Keep Me Updated. Open day. Keep me updated. Course modules Here's an example of the types of modules you'll study it's unlikely but the contents and structure of the course could change.

Module information is not available for this programme. Fees and costs See the further details of fees and potential extra costs when studying a course at the University of Gloucestershire. Teaching Staff. Professional Development And Games Industry Employability This module will prepare you for what is to come throughout your academic studies and for your career beyond.

Module code: GAME Digital Technologies This module extends your Staffordshire graduate skills set enabling you to explore the different areas of technology within computing and identify core elements within the field in order to make an informed choice for purchasing, designing, and developing systems.

Module code: COMP Concurrent Network Applications Using C. NET students will create networked application using sockets and multi-threading. Technical Games Production This module focuses on the technical aspects of game production. Further Mathematics And Algorithmics For this module, the programming students' knowledge base is grown to include an appreciation of mathematical techniques that are commonly utilised within games programming. Task-Based Software Engineering This module enables the student to utilise the task parallel library in C to leverage the power of parallel processing within logical and physical cores.

Low-Level Game Programming This module will cover advanced programming concepts such as memory management and low level optimisation. Mobile Games Development Mobile computer games are a huge sector within the computer games industry. Advanced Graphics And Real-Time Rendering This module will explore advanced graphics concepts such as normal mapping, deferred shading, and shadows. Final Year Project This project module aims to provide an opportunity for you to undertake and manage a significant project on an individual basis.

Module code: COIS Entry requirements. Choose your country. Facilities Games Programming. Software Development. Usability Testing. PlayStation Academic Development Programme.

Motion Capture Studio. Global Games Jam Video students. Teaching and assessment. Overview Study time Assessment breakdown Assessment breakdown Assessment breakdown Teaching You will be taught through a combination of lectures, seminars, workshops and laboratory practicals.

Assessment Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Independent learning When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study.

Staff You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. Davin Ward. Dr David White. Craig Weightman. James Vickers. Peter Cooper. Included in tuition fees Included in the fees: Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Heavily discounted tuition fees during the optional placement year. Not included in tuition fees Not included in the fees: The estimated cost of text books over the duration of the course.

Accommodation and living costs Accommodation and living costs Accommodation and living costs are not included in our fees. Sources of financial support If you receive funding from Student Finance you may be eligible to apply for additional benefits. Scholarships and additional funding As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries.

Our students. I managed to get hired straight after final year thanks to the job opportunities the University helped to provide. Applications are currently unavailable. Enquire about this course. Rules and regulations If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Social media. Have you considered? Request an undergraduate prospectus If you live outside of the UK, have already had a prospectus from us before or you'd like to request more than one prospectus please contact marketing staffs.

Mobile phone number. Address Line 2. Opt-in to all. Shortlisted for University of the Year. You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection. You'll be able to test your skills and knowledge informally before you do assessments that count towards your final mark. One of the main differences between school or college and university is how much control you have over your learning.

We're planning for most of your learning to be supported by timetabled face-to-face teaching with some elements of online provision. Please be aware, the balance between face-to-face teaching and online provision may change depending on Government restrictions. You'll also do lots of independent study with support from staff and our virtual learning environment, Moodle.

Find out more about how our teaching has transformed to best support your learning. We recommend you spend at least 35 hours a week studying for your Computer Games Technology degree. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose. The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff when you need it.

These include the following people and services:. Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.

They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services. You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study. If you need support with software and equipment or you want to learn additional skills including skills not covered on your course , our creative skills tutors provide free workshops, activities and one-on-one tutorials.

Skills you can learn include life drawing, film camera operation and video production. Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.

If you require extra support because of a disability or additional learning need our specialist team can help you. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area. If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree.

Tuition fees terms and conditions. Find out how to fund your studies , including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs , including what your tuition fees cover. Applying from outside the UK? Find out about funding options for international students. Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You may have to read several recommended books or textbooks for each module. You can borrow most of these from the Library. If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose. Depending upon option modules selected. To start this course in , apply through UCAS.

You'll need:.



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